I'm happy to share my contributions to the Zorah project, alongside the amazing work of the rest of the NVIDIA Lightspeed team.
My main contributions included working on the initial detailed blockout of the courtyard environment together with the wonderful concept art team and art director John Sweeney, creating several modular environmental assets and props from sculpt to texturing, and assembling part of the scene in Unreal Engine 5, such as module placement, detail scattering, decal placement, texture work.